Oct 30

by Laura A. Garrison and David S. Babcock in Complexity, Volume 14, Issue 6, pages 35–44, July/August 2009

Abstract: An agent-based C++ program was developed to model student drinking. Student-agents interact with each other and are randomly subjected to good or bad drinking experiences, to stories of other students’ experiences, and to peer pressure. The program outputs drinking rates as functions of time based on various input parameters. The intent of this project is to simulate alcohol use, eventually adding other drugs, and possibly creating a simulation game for use as an educational tool.

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